Retro Fantasy RPG Music Starter Pack - How it came to be
- Rodrigo Flores

- Apr 14
- 4 min read
This was a fun music pack to create. It was born as a collection of accidents.

Accident I
Since January 2026, I started working on new music aimed at an adventure-style game music pack.
I wanted to create several tracks based on the same melody. So I created a couple of melodies and worked on some different versions.
I also had the itch to release a free music pack, as a way of attracting more traffic to my other products.
So I had the idea of creating some single-instrument arrangements of the melodies I was working on. I thought that the free music pack could be a collection of those arrangements and offer a bigger, paid product with more complex arrangements and instrumentations.
Then, when I was working on the “simpler” arrangements, I wanted to create several versions of those too.
The “original version” would be recorded with live instruments or produced with high-quality virtual instruments. And then, I would create lo-fi versions featuring retro instruments.
My first choice was a Mellotron emulation, that would be used for acoustic guitars, choirs, pianos, cellos, and harpsichords.
I created those versions fast since they required less work than the hi-fi versions.
Then my priorities changed, and those tracks were left unattended.
Accident II
In late February and early March, I decided to try some game jams on itch.io.
The first one in which I decided to participate was a composer weekend jam hosted by scoringtech.net.
The theme of the weekend jam was to select a specific aesthetic and create music with that limitation during the weekend.
I decided to work on Dungeon Synth music. Specifically inspired by Burzum’s Daudi Baldrs.
I liked the game between a basic synth sound and simple samples.
So I loaded a couple of my vintage synths virtual instruments and worked on some tracks.
During 2025, I created a Dungeon Synth music pack (originally titled Dark Orchestral Ambients). But it was more inspired by Elden Ring’s OST. Simple atmospheric and hybrid tracks. With long and sparse melodic content.
I loved creating that album. But for this jam, I wanted to approach the sound and play with now “cheap” sounding instruments.
As soon as I started playing with those instruments, I thought about the 16-bit/SNES era OSTs. Not in one specific soundtrack.
I created 4 tracks during that weekend jam. And it was at that point that I started thinking about creating another retro-sounding music pack. I had only published my 2021 “16-bit Action Platformer Music Pack”, and I wanted to create more retro music but was unsure if I wanted to approach working in a purist way. And I also wanted to get some new sounds, specifically for that aim. So I didn’t work on any retro music.
But now, I achieved some tracks that had the sound that I wanted. And I found out which instruments I could use to achieve that sound.
So it was decided: I was going to work on a retro-sounding music pack. But my intention was to create a free version and a premium version. I wasn’t sure which tracks would be used on each version.
Accident III
As soon as the composer weekend jam ended, I was excited and wanted to participate in another, this time game-oriented, jam.
Luckily, there was a game jam starting. So I joined and started to look for a team.
I have to be honest. I had only participated in game jams with one of my cousins and my brother. I had no experience with online and international game jams.
So I found out that finding a team right at the jam’s starting date is, at least on that jam, not the smartest move.
I couldn’t find a team. So I decided to create a couple of tracks during the duration of the jam and offer them as a free download within the game jam community.
Since I was really excited with the results of my previous jam tracks, I wanted to work on similar music.
So I worked on more retro-sounding, dungeon-synth-inspired music.
By the weekend, I had 7 retro-sounding tracks completed. So I had 4 tracks from the first jam, and 7 from this last one. And then I remembered about the retro arrangements that I had worked on in January. There were 4 additional tracks ready.
So I mixed and mastered everything, and now I had a 15-track collection of retro music.
Final Thoughts
This is the first music pack that I release as a free download. I love how the music came to be, and I’m glad that I got to know better some of the tools that I owned since some years ago. I’m also glad that I was able to create something that evokes an era of gaming that was so important to me.
Now I hope that this free pack helps position the rest of my music. I was careless with the previous releases and hoped that they would sell on their own.
Now I’m aware of so many mistakes and misconceptions that I had. Hopefully, this free pack takes me one step closer to my goals with game music.
But I also hope that anyone who downloads it enjoys it. It is music that’s important to me.
Thanks for reading and take care.
The pack is available for download at:
Unity: To be released
Game Dev Market: https://www.gamedevmarket.net/asset/retro-fantasy-rpg-music-starter-pack-15-tracks-30-files-16-bit-low-poly
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